- UNIVERSE SANDBOX 2 PRICE UPDATE
- UNIVERSE SANDBOX 2 PRICE SOFTWARE
- UNIVERSE SANDBOX 2 PRICE SIMULATOR
- UNIVERSE SANDBOX 2 PRICE WINDOWS
Simulation Speed can viewed and edited using the following units: The Simulation Speed setting is located in the bottom bar. To join our community discussions, please join us on our Steam Forum and our official Discord community. If you want to receive updates when there is new information about mobile, like this DevLog, sign up for our mailing list: We hope to write more of these mobile-focused DevLogs as we make more progress, so stay tuned! While we still do not have a release date or official price for mobile, we currently plan on it being a one-time paid app with no ads or in-app purchases. There are occasional bugs to fix in the mobile version, such as this one showing patchy trails on an iOS phone at high simulation speeds. We’re also currently hiring a cross-platform engineer to help bring Universe Sandbox to mobile and beyond. What’s Next for Mobile DevelopmentWe have been working on numerous updated user interface designs that improve functionality and clarity no matter what device you are on, and implementing those is one of our major next steps. Lower amounts of memory on mobile phones, as well as hardware limitations leading to poor performance, are two of the challenges we are still working on to get Universe Sandbox to run smoothly on mobile devices. How do we make the user interface work in both portrait and landscape orientations?.Working around the limitations of minimum button sizes required for a touchscreens.What’s the best way to manage all of the different panels on a small screen (our guide system creates particular challenges)?.However, we are still working on solving a few design challenges including (but not limited to): For example, our bottom bar redesigns both create a sleeker, more adaptable desktop experience while also making everything more accessible on mobile. You may have seen some of the improvements we’ve made to our user interface in recent updates.
UNIVERSE SANDBOX 2 PRICE WINDOWS
The interface filling up the entire screen on a mobile phone shows how challenging it can be to fit all of the windows on a smaller display. If you do try this, you’ll notice it presents quite a design challenge, not only for existing features but also for any features we add. You can check out how we are building this flexible user interface right now by making the window in the desktop version small.
UNIVERSE SANDBOX 2 PRICE UPDATE
In Update 26, we unified the user interface across desktop and VR, and we’re continuing to develop this unified interface with physically smaller (that is, mobile) screens in mind. But what it does isn't what I was looking for, so for me this is a waste of 20 bucks.ĭesigning a Handheld Universe SimulatorFor the last few months, we’ve been focusing on making sure the mobile version is just as fun to play as the desktop version. Just have someone use that video card with the Index VR set and I'm sure you will quickly experience the same problem. The glitches are glaring and something I simply can't deal with long term. Again, that in itself is cool, but not something I'm going to spend more than 5 minutes doing.Īnd in case a developer ever sees this and cares - 6900XT video card, highest end CPU on the market.
UNIVERSE SANDBOX 2 PRICE SIMULATOR
On these overcast days, I want to simulate a view of the universe, not just a physics simulator of what our solar system pathing is.
UNIVERSE SANDBOX 2 PRICE SOFTWARE
That's fine, but just not interesting enough to spend time in the software over. It is instead version of generic categories, like "spiral galaxy". I purchased this with the hope you could actually look at objects of interest in the deep sky, but that doesn't seem to be a thing. All the menus and interfaces have weird glitches where you move your head and the words suddenly bend and spasm into monstrosities. Physics games are great - so I think it does that part pretty well. Going to refund this due to issues and lack of features I would like to see.